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Hi! It mentions "Potential" Linux version in the description, any update on this? :)

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Hi, I've run into a roadblock with some middleware's Linux support, so I can't successfully compile it for Linux yet. I've filed a bug report with the middleware vendor, so it's in their hands for now. If they can fix the issue I'll make a Linux version of Spiralagon. Thanks for your interest :)

I see thanks! What middleware is it?

Substance, when trying to cross-compile the UE4 project from Win for Linux

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Ah okay, well hopefully they will act on your bug report! Do reach out to us at GOL when it's live: https://www.gamingonlinux.com/ happy to take a look.

Thanks, I will :)

THIS IS CRAZY! | Spiralagon

wow! just wow! :D this game is darn good! had no idea how to play it at first lol but then i got the grips of it eventually :D absolutely awesome job on making this :) 
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Thanks so much for playing and posting the video!

It's great to see people learning how Spiralagon works, even after the initial confusion and frustration.
I've had some good fun making it, and I'm happy to see people get along with it :)
Thanks!

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A fantastic first-play video by Marxxiez
Contains confusion, learning, enthusiasm, freestyle raps, & good times (15mins)
Includes a summary at the end

Thanks so much!

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i have test this game :D

Thanks :D
I see you had trouble with the quit to main menu button. It enables the actual red quit to menu button next to it. Like a safety switch. Sorry it was confusing.
Anyway, thanks for having a look. It seemed like you were starting to make progress :)

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ok! this game crazy but good need refresh for bug! 

Yeah, it's a bit crazy :D
I'm not quite sure what you mean when you say "need refresh for bug!"
Did you find a bug?

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GOOD GAME TO PLAY BUT SOME BUGS MAKE A STRONGER PO STRENGHT EXPERIENCE YOU MUST make light jumps in a balanced way while you play ,,,, this as I sensed

Yes, players need to be careful because small jumps are heavy, and big jumps are light.
Jump energy changes over 0.5 seconds, from small and heavy (tap), to big and light (hold). Careful timing is needed to get medium jumps.
I want the effect to feel like jumping is heavy, but if a player jumps with enough energy for a big jump they break through gravity, like they are in low gravity.
Yes, it is unusual, and it might be hard to get used to.
I think it's an interesting effect. Different. Not realistic. Like jumping in a dream :)